Game Designer
GAME DESIGNER
World Reborn is looking for a game designer to join our team and contribute the following:
Responsibilities
- Work closely with the CEO/Creative Director to clearly articulate the product vision and goals and ensure they are translated appropriately into game design concepts and decisions
- Drive discussion and alignment on the team, with our mission as the north star, as the game navigates through complex and ambiguous design challenges
- Work closely with the behavioral science researcher to ensure design decisions enhance and not undercut intended player and social impact
- Understand the target audiences for the game and tailor design decisions to suit their preferences and player motivations
- Design and develop compelling and iconic gameplay experiences that engage players and drive long-term retention, including concepts and prototypes for playtesting
- Create, own, and maintain design specs, progression and economy projections, and other technical design documentation
- Share work openly, seek feedback from colleagues, and integrate co-worker feedback to refine the design direction
- Working closely with the narrative design team, build systems that meet product goals; balance player actions with rewards, progression, and in-game economies; and give us strong conviction in the commercial viability of the game
- Work with cross-functional and international teams to ensure that design concepts are implemented effectively
- Utilize data, analysis, and user feedback to iterate on and improve game performance
- Explore various solutions, consider their potential impacts, and collaborate to determine the best course of action
- Mentor and nurture the growth of a few talented junior team members with interest in game design, fostering a culture of creativity and excellence
- Share your knowledge and learnings as an expert on the game’s design, target audience, genre, and opportunity space with the broader team to advance our collective knowledge
Qualifications
- Minimum 5 years as a professional game designer, with a proven track record of developing innovative and balanced game mechanics for published narrative and/or RPG mobile products
- A holistic view of mobile game systems, including the downstream effects of design decisions throughout both the product and player lifecycle, coupled with a strong understanding of fundamental design principles, metagame systems, game economies, and player psychology to design from first principles
- Strong ability to connect design decisions with product goals and player motivations, ensuring alignment and coherence in the overall game design
- Experience working with or playing narrative, interactive story, and role-playing games
- Ability to design features that motivate player behavior, including real-life actions
- Ability to partner with creative director and cross-functional, international groups including engineering, story, art, impact, and production to bring design concepts to life
- Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs
- Strong analytical skills with the ability to interpret complex data and make data-driven decisions
- Educated on the latest trends with a strong perspective on how they relate to our product
- Understand user experience and user interface design principles
- Startup mentality–a willingness to don multiple hats and be a team player
- Iterating rapidly and delivering quality, meticulous deliverables on a deadline
- Self-motivated and comfortable working autonomously and taking initiative
- Curiosity when things are not working and willingness to adapt
- A well-structured communication style that allows for clear and effective articulation of design ideas and concepts
Bonus points
- Extensive knowledge of games as a service and live operations – you know what great looks like and can build efficient design processes, workflows, and tooling to enable it